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Weapons in Koudelka have elemental attributes, which deal more damage (or heal) enemies with certain elements.

File:Kedwardshotgun.jpg

There are nine types of these attributes to be found in the game:

"Normal" - Non-elemental damage. No bonus damage.

"Fire" - Fire infused weapons. Bonus damage to water monsters.
"Water" - Water infused weapons. Bonus damage to fire monsters.
"Light" - Light infused weapons. Bonus damage to "undead" (dark) monsters, though all other monsters are healed.
"Dark" - Dark infused weapons. Bonus damage to light monsters.
"Air" - Wind infused weapons. Bonus damage to earth monsters.
"Earth" - Earth infused weapons. Bonus damage to Wind monsters.

"Mystic" - Weapons that drain the MP of enemies.
"Vital" - Weapons that drain the HP of enemies.

The element type is prefixed at the beginning of the weapon's name, for e.g: Water Dirk, is a dirk that will deal bonus damage to fire monsters.

In addition, random-drop weapons may possess one of several additional properties;

"Poison Hit" - An attack may inflict poison, dealing additional continual damage to an enemy.
"Paralysis Hit" - An attack may render an enemy unable to act.
"Speciality Hit" - Attacks are guaranteed not to miss 95% of the time.

Weapon Types

Short Range Weapons

Kcloserange

Fighting at close-range

To use weapons of this type, the character must stand next to their opponent to attack them.

Kfisticon Knuckles
File:Kknifeicon.jpg Knives
File:Kswordicon.jpg Swords
File:Kclubicon.jpg Clubs
File:Kaxeicon.jpg Axes

Medium Range Weapons

Kmidrange

Fighting at mid-range

These weapons require that the character stands at least one square away from enemies to attack them.

File:Kspearicon.jpgSpears

Long Range Weapons

Kfarrange

Fighting at long-range

The player may attack from any distance. However, if an ally is in the direct firing path, the enemy will be unable to be targeted.

File:Kgunsicon.jpgGuns
File:Kbiggunicon.jpgCrossbows

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