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Koudelka screen005

Koudelka casting Flare

Magic in Koudelka works differently than in the main series.

Unlike the Shadow Hearts games, magic can only be improved by repeated use, with each spell gaining experience points, to progress to the next level. Certain spells are gated behind bosses, requiring them to be defeated before the player can use them.

All characters are able to cast spells, however, Koudelka and James are more geared towards magic, stat-wise.

Defensive MagicEdit

The player begins with Heal, and it becomes a mainstay for the rest of the game. The two other defensive spells can only be accessed after defeating certain bosses.

Levelling the Heal and Revive spells increases both the amount healed and the range of the spell. Reflect does no increase in range, but the effect duration lasts longer.

Defensive Magic
Name MP Cost Description Image
Heal
  • Level 1 = 6 MP
  • Level 2 = 12 MP
  • Level 3 = 24 MP
Restores some HP to target Kmagicheal
Revive
  • Level 1 = 18 MP
  • Level 2 = 36 MP
  • Level 3 = 72 MP
Revives unconscious target, and restores some HP. Krevive
Reflect
  • Level 1 = 18 MP
  • Level 2 = 36 MP
  • Level 3 = 72 MP
Reflect magic back at caster Kmagicreflect

Offensive MagicEdit

The primary method of doing magical damage in the game. Each spell can only be unlocked by beating the following bosses;

The basic spell will only target a single enemy. Subsequent levelling increases damage, and expands the range of the spell, allowing for potential splash damage to nearby enemies.

Offensive Magic
Name MP Cost Description Image
Flare
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Fire Elemental Attack Kmagicflare
Geyser
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Water Elemental Attack Kmagicgeyser
Tornado
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Wind Elemental Attack Kmagictornado
Megalith
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Earth Elemental Attack Kmagicmegalith

De/Fortifying MagicEdit

The Fortify spells pull double duty during gameplay acting as both a buff for allies, and a debuff for enemies; targeting an ally will boost an Action Point (AP) stat, but targeting an enemy with the same spell will automatically debuff that stat.

The amount of AP boost/decrease is fixed per the level of the spell:

  • Level 1 = x3 AP
  • Level 2 = x6 AP
  • Level 3 = x9 AP
De/Fortifying Magic
Name MP Cost Description Image
Fortify STR
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Boost/Decrease Strength Kmagicfortstr
Fortify VIT
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Boost/Decrease Vitality Kmagicforvit
Fortify DEX
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Boost/Decrease Dexterity Kmagicfortdex
Fortify AGL
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Boost/Decrease Agility Kmagicfortagl
Fortify PIE
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Boost/Decrease Piety Kmagicfortpie
Fortify INT
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Boost/Decrease Intelligence Kmagicfortint
Fortify MND
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Boost/Decrease Mind Kmagicfortmnd
Fortify LUC
  • Level 1 = 8 MP
  • Level 2 = 16 MP
  • Level 3 = 32 MP
Boost/Decrease Luck Kmagicfortluc

Defortify GalleyEdit

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