Magic in Koudelka works differently than in the main series.
Unlike the Shadow Hearts games, magic can only be improved by repeated use, with each spell gaining experience points, to progress to the next level. Certain spells are gated behind bosses, requiring them to be defeated before the player can use them.
The player begins with Heal, and it becomes a mainstay for the rest of the game. The two other defensive spells can only be accessed after defeating certain bosses.
Levelling the Heal and Revive spells increases both the amount healed and the range of the spell. Reflect does no increase in range, but the effect duration lasts longer.
The primary method of doing magical damage in the game. Each spell can only be unlocked by beating the following bosses;
- Flare - Defeat the Werewolf
- Geyser - Defeat Yateveo
- Tornado - Defeat the Seeker Trio
- Megalith - Defeat the Mummy Bride
The basic spell will only target a single enemy. Subsequent levelling increases damage, and expands the range of the spell, allowing for potential splash damage to nearby enemies.
||Fire Elemental Attack|
||Water Elemental Attack|
||Wind Elemental Attack|
||Earth Elemental Attack|
The Fortify spells pull double duty during gameplay acting as both a buff for allies, and a debuff for enemies; targeting an ally will boost an Action Point (AP) stat, but targeting an enemy with the same spell will automatically debuff that stat.
The amount of AP boost/decrease is fixed per the level of the spell:
- Level 1 = x3 AP
- Level 2 = x6 AP
- Level 3 = x9 AP
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