Magic in Koudelka works differently than in the main series.
Unlike the Shadow Hearts games, magic can only be improved by repeated use, with each spell gaining experience points, to progress to the next level. Certain spells are gated behind bosses, requiring them to be defeated before the player can use them.
All characters are able to cast spells, however, Koudelka and James are more geared towards magic, stat-wise.
Defensive Magic []
The player begins with Heal, and it becomes a mainstay for the rest of the game. The two other defensive spells can only be accessed after defeating certain bosses.
- Revive - Defeat the Doppelgänger Trio
- Reflect - Defeat Scapegoat
Levelling the Heal and Revive spells increases both the amount healed and the range of the spell. Reflect does not increase in range, but the effect duration lasts longer.
And while not its primary use, as Heal is a Light elemental spell, it can also damage Dark aligned enemies if they are targetted.
Defensive Magic | |||
Name | MP Cost | Description | Image |
Heal | 6 MP | Restores some HP to target | |
Revive | 18 MP | Revives unconscious target, and restores some HP. | |
Reflect | 18 MP | Reflect magic back at caster. |
Offensive Magic []
The primary method of doing magical damage in the game. Each spell can only be unlocked by beating the following bosses;
- Flare - Defeat the Werewolf
- Geyser - Defeat Giant Plant
- Tornado - Defeat the Seeker Trio
- Megalith - Defeat the Mummy Bride
The basic spell will only target a single enemy. Subsequent levelling increases damage, and expands the range of the spell, allowing for potential splash damage to nearby enemies.
Offensive Magic | |||
Name | MP Cost | Description | Image |
Flare | 8 MP | Fire Elemental Attack | |
Geyser | 8 MP | Water Elemental Attack | |
Tornado | 8 MP | Wind Elemental Attack | |
Megalith | 8 MP | Earth Elemental Attack |
De/Fortifying Magic []
The Fortify spells pull double duty during gameplay acting as both a buff for allies, and a debuff for enemies; targeting an ally will boost an Action Point (AP) stat, but targeting an enemy with the same spell will automatically debuff that stat.
The amount of AP boost/decrease is fixed per the level of the spell:
- Level 1 = x3 AP
- Level 2 = x6 AP
- Level 3 = x9 AP
De/Fortifying Magic | |||
Name | MP Cost Lv 1/2/3 |
Description | Image |
Fortify STR | 8/16/32 MP | Boost Ally/Decrease Enemy Strength | |
Fortify VIT | 8/16/32 MP | Boost Ally/Decrease Enemy Vitality | |
Fortify DEX | 8/16/32 MP | Boost Ally/Decrease Enemy Dexterity | |
Fortify AGL | 8/16/32 MP | Boost Ally/Decrease Enemy Agility | |
Fortify PIE | 8/16/32 MP | Boost Ally/Decrease Enemy Piety | |
Fortify INT | 8/16/32 MP | Boost Ally/Decrease Enemy Intelligence | |
Fortify MND | 8/16/32 MP | Boost Ally/Decrease Enemy Mind | |
Fortify LUC | 8/16/32 MP | Boost Ally/Decrease Enemy Luck |
Defortify Galley[]
Enemy Magic[]
Much like the player, the enemies in Koudelka may also use magic and special abilities, however they also have unique position specific moves not accessable to the player.
Characters |
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Playable Characters |
Koudelka Iasant - Edward Plunkett - Father James O' Flaherty |
Non-playable characters |
Patrick Heyworth - Elaine Heyworth - Ogden Hartman - Bessy Hartman - Charlotte D'Lota Roger Bacon - Alias - The Creature |
Locations |
Nemeton Monastery Grounds |
Caretaker's Quarters - Dungeon - Prison - Underground Shrine - Storage Room - Library - Archives - Church Nave Inner Grounds - Underground Passage - Nemeton Graveyard - Charlotte's Cell - Patrick's Quarters - Vestry - Church Bell Tower Spire |
Terms |
Émigré Manuscript - Saint Daniel - The Formors - SS Princess Alice - Guard's Diary - Old Letter - Sophia's Letters Patrick's Memo - Research Notes |
Music |
Requiem - Ubi Caritas Et Amor - Koudelka OST - The Music of Koudelka |
Archives |
Valuables - Items - Magic - Bosses - Enemies - Weapons - Accessories - Armour - Elements Drama CD (Transcript) - Novel - Translation - Game Script - Wallpaper |