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In the process of developing a video game, many ideas are discarded as unworkable for one reason or another. However, if the idea makes it far enough into the development process, aspects of it can still be found within the code of the released games, or it may show up in trailers or interviews with the developers.

The following list covers much of this removed content. It is not comprehensive, and focuses on the more interesting elements.

KoudelkaEdit

Patrick's ModelEdit

While never seen at all in-game, only FMVs, there exists two models of Patrick Heyworth - with only slight differences between the hair styles. His dessicated corpse does appear as an unique enemy, but it uses an entirely different model.

Koudelka's Missing LineEdit

Due to an apparent mistake in level mixing, during the FMV where the party discover Roger Bacon's coffin, immediately after's Edward's line, Koudelka's lips can be seen mouthing a reply, and a faint whispering can be heard, barely audible above the soundtrack. The line appears to be either: "Seems outta place, a bit." or "Seems there's a pressure within it."

Due to the error, the line also isn't subtitled in the Japanese version, which uses the English dub. Non-English voiced dubs (German, French, Spanish, Italian et al.) correctly level the dialogue.

Targeting ReticuleEdit

In an early build of the game, the currently selected character is highlighted by a yellow circular grid. This is replaced by a simple broken sqaure in the final version.

Patrick's QuartersEdit

In an early promotional image, Patrick's lab can be seen in full, from a position that does not appear in the final game. The layout is also slightly somewhat changed.

Unused IconsEdit

From the Koudelka Ultimate Book Reservation guide, there is a section showing images and descriptions of items, that are not used in the final game.

The first three are for documents which only appear as text.

Two of the item are completely unused in the final game; the Teddy Bear appears as a model - picking it up instead gives only the Old Letter. The other is the Émigré Document, which is only mentioned, never-seen in the game.

Shadow HeartsEdit

While not appearing to have any obvious cut, dummied or hidden content, the game appears to have orignally been in development for the PS1, before being moved to the PS2 - several enemy models appear to be only slightly modified from Koudelka, sharing animations and skeletons.

Shadow Hearts: CovenantEdit

Early TrailerEdit

The early release trailer contains many differences from the final game:

Nicolai is deceptively portrayed as the main character, exploring late-game dungeons, and battling alongside the other main party members against later-game foes. His voice actor is also different, most likely being a placeholder.

Karin is shown exclusively wearing her officers uniform, and exploring locations as the party leader - which in the normal game is almost always Yuri.

The battle HUD appears differently - character/enemy names, HP, and MP, appear in a small box on the lower right side of the screen. Another change, is that the number indicating damage dealt physically slides to a total damage tally to the left of the screen, whereas in the final game, the number appears, and then vanishes immediately increasing the tally.

The character portrait for Janus used in the turn-order indicator, simply reads "BOSS"; Boss enemies gain a unique portrait in the final version.

Nicholai is shown fusing into Orexis. It also retains his portrait in the turn-order indicator, rather than Orexis' - as fusions also gain their own unique portrait.

Several FMVs are shown, that don't appear in the Covenant; mostly of Nicholai and Karin interacting.

Rasputin is shown walking towards the camera, Kato spins to glare at the camera as it flies past him (similar to one in Covenant, though in a different location). Karin looks towards the night sky and a shooting star, Amon sits in profile against the evening sky, and is later seen fading back into Yuri, who walks away.

Early DemoEdit

In the early demo version, there are a few graphical differences from the final retail version of the game. Such as Yuri and Karin having subtly differfent character portraits.

And while the demo uses enviroments and enemies from the final release, the narrative is entirely created for the demo.

Debug IslandEdit

Main Article: Debug Island

Hidden away on the PAL versions of the game, it can be accessed by hacking, or through a cheat device. It grants access to modify party members, battle locations, and add items and valuables to inventory.

Lenny and VeronicaEdit

Relatedly, it's possible to hack Lenny Curtis and Veronica Vera into the party as playable characters, as they are in the Director's Cut version of the game. This is only possible with the PAL version however, and their sound files are messed up.

Unused ItemsEdit

Hacking to gain all items reveals several interesting removed objects. There exists a descriptionless key item, the Azure Orb, which goes unused during the main game, and has no description, but does have a picture.

It however, is used in Director's Cut, to gain passage way through the Sea of Woods area.

There is an earring accessory, with artwork, that is equippable, but it doesn't change stats nor has any obvious effect in battle.

There are also several other accessories labelled Unknown. They have no item descriptions, don't effect stats, and have placeholder images, with Japanese text.

Similarly unused, is an add-on effect for the Judgement Ring, with the sole description, "û". Like all other add-on effects, it has four different versions - related to chance of activating it. In battle, it lowers an enemy's agility by 30% (at the highest chance). Fittingly, the art is that of a snail-like creature.

The player also gets a consumable simply titled Unknown. It has no item description, and a placeholder image which identifies it as "コンボアイテム", ("Combo Item"). It is useable in battle - it only targets a single ally, has no strike points, and will fail instantly on use. It gives an in-battle description of, "(-01)".

Shadow Hearts: From the New WorldEdit

Cheater's TokenEdit

Hacking all items will place a consumable into the inventory - it shares the same artwork as Fruity Fiber , and is simply titled Cheater's Token. However, it cannot be used in battle, and doesn't appear in the inbattle menu.

Black and White UndergarmentsEdit

Usually a staple of the series, both are curiously absent from all copies of the game, and are only accessable through hacking. Though named correctly, they both given an item description of "Non", and have no toolbar description.

However, equipping them will provide a stat boost as in previous games, and change the colour of Shania and Hilda's underwear.

Roger's HouseEdit

Roger was originally going to own a visitable house, though this was cut at a very early stage in development.

Unused EnemiesEdit

Cut at an early stage in development, there were several designs for enemies that went unused - some of them unique, others planned retextures of existing enemies.

Shadow Hearts III (Unproduced)Edit

In an interview with Geek Gamer website, series creators Matsuzo Machida and Miyako Kato revealed their plans for an unproduced entry.

Under the title Shadow Hearts III, it was to have been a prequel to the original Shadow Hearts, featuring Yuri's father, Jinpachiro Hyuga, and Kurando's father, the previously-unnamed, "Kiheita Inugami."

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