Combo Magic is utilized as a finisher in a combo system. This was first introduced in Shadow Hearts: Covenant when multi-character combos can be achieved. By combining the assault, the damage increases with the combo. Combo Magic, however, can only work in four-person combos. Usually the last character in a combo pulls off a magic finisher, depending upon the element of the party's members. In Shadow Hearts: From the New World, the Stock system provides a new meaning for Combo Magic. Instead of the last character casting if he or she has the right MP amount, Combo Magic costs the entire Stock gauge.
Combo Magic Edit
The Mutant Apes also share a unique combo, that can only be performed during their brief playable sections.
|Name||Base MP Cost||Description||Image||Ring|
|Lightning Flash||Value Needed||Info Needed|
|Flame Mine||All Stock||Large area Fire attack - ground and semi-airborne enemies||Image Needed||Image Needed|
|Shock Max||All Stock||Large area Water attack - ground and semi-airborne enemies||Image Needed||Image Needed|
|Air Shot||All Stock||Large area Wind attack - effective only on airborne enemies||Image Needed||Image Needed|
|Strong Earth||All Stock||Large area Earth attack - effective only on ground enemies||Image Needed||Image Needed|
|Holy Pulse||All Stock||Large area Light attack - effective only on airbone enemies||Image Needed||Image Needed|
|Meteor Burst||All Stock||Large linear Dark attack - effective only on ground enemies||Image Needed||Image Needed|
|Tempest||All Stock||Large area Non-elemental attack (hard hit) - ground and semi-airborne enemies||Image Needed||Image Needed|